Etherealness 5e

For example, a potion of healing might increase the drinker’s hit point maximum by 4, or oil of etherealness might permanently trap the user in the Ethereal Plane. At your discretion, an appropriate spell, such as dispel magic or remove curse, might end this lasting effect. But it doesn't specify who chooses, is it the player or the DM?

Etherealness 5e. You can end Etherealness when you want with an action. As for scouting, you can just ask the DM to summarize what you're able to find during your scouting ("You make your way through the dungeon, which has two sections: a series of natural caves and a man-made catatomb. You encounter a handful of skeleton patrols, two ogre zombies and find the ...

Jul 31, 2017 · But I'm having a hard time grasping the essence of the Ethereal Plane (pun intended) even after reading its entry in the 5e DMG, the 3.5e Manual of the Planes, and the 2e Guide to the Ethereal Plane. The material I've read had exhaustive descriptions on the what/mechanics, but little on the why/essence.

Armor of Invulnerability. Requires Attunement. You have resistance to nonmagical damage while you wear this armor. Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor. Once this special action is used, it can't be used again until the next dawn.Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage. Etherealness. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.The caster starts a battle casting blink upon himself.. On his next turn, he uses ready action: he will cast banishment on himself while he is in the ethereal plane, thus returning to the material plane, and not losing concentration.. When his next turn starts, he is banished from the ethereal, holding concentration on banishment- he let go of blink, using his action, and let go of banishment ...Multiattack. The boneclaw makes two claw attacks. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 20 (3d10 + 4) piercing damage. If the target is a creature, the boneclaw can pull the target up to 10 feet toward itself, and the target is grappled (escape DC: 14). The boneclaw has two claws. While a claw grapples a target, the ...Mar 19, 2011 ... This led to a minor discussion as to what sorts of spells could affect ethereal creatures cast from the PMP. I ruled that mind affecting spells ...Defend Your Plane: Horizon Walker Ranger 5E. The Horizon Walker is a skirmisher-type Ranger with weird utility. The ability to change your weapon damage to Force basically guarantees that you’ll be useful in any fight; including against Swarms! You get relatively fantastic mobility, and none of your class skills hold you to melee or ranged ...AMERICAN FUNDS CAPITAL WORLD GROWTH AND INCOME FUND® CLASS R-5E- Performance charts including intraday, historical charts and prices and keydata. Indices Commodities Currencies Stocks

Crafting & Imbuing Lite by Gyutaan. Crafting Guide 5e by Takhisis. WWW.GMBINDER.COM. This document was lovingly created using GM Binder. If you would like to support the GM Binder developers, consider joining our Patreon community. Crafting and Alchemy - a guide for D&D 5e by LennyFox - Created with GM Binder. Up to 8 hours. You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell. During this time, you can move in any direction. If you move up or down, every foot of movement costs an extra foot.This suit of plate armor is fashioned from giant scorpion chitin. While wearing this armor, you gain the following benefits: The armor improves your combat readiness, granting you a +5 bonus to. initiative as long as you aren’t incapacitated. The armor doesn’t impose disadvantage on your Dexterity (Stealth) checks.From Dungeon Master's Guide, page 183. Found on Magic Item Table C. Potion, rare. 0.5 lbs. Beads of this cloudy gray oil form on the outside of its container and quickly …Etherealness Etherealness 7th Level · Transmutation Casting Time: 1 action Range: Self Components: V S Duration: 8 hours You step into the border regions of the Ethereal …Jul 31, 2017 · But I'm having a hard time grasping the essence of the Ethereal Plane (pun intended) even after reading its entry in the 5e DMG, the 3.5e Manual of the Planes, and the 2e Guide to the Ethereal Plane. The material I've read had exhaustive descriptions on the what/mechanics, but little on the why/essence. Etherealness was a transmutation spell made the caster travel to the Border ethereal. The older version of this spell functioned like ethereal jaunt except more targets could join the caster. While the spell was active the caster could move about in the Ethereal plane, but only half as fast if descending or rising. The spell lasted for 8 hours, during this time the caster could see and hear in ...

dnd 5e - Does Force Damage Affect Ethereal Creatures? - Role-playing Games Stack Exchange Does Force Damage Affect Ethereal Creatures? Ask Question Asked 8 years, 1 month ago Modified 3 years, 4 months ago Viewed 23k times 20 This passage from the description of the Border Ethereal (DMG p.The barrier also extends into the Ethereal Plane, blocking ethereal travel. Any creature that touches the barrier for the. on a hit. To simulate a game of Chain Lightning, follow these steps: Step 1. Every player makes a Dexterity (Athletics) check. The individual with the highest roll gets the ball, and that person’s.Etherealness Etherealness 7th Level · Transmutation Casting Time: 1 action Range: Self Components: V S Duration: 8 hours You step into the border regions of the Ethereal …Wondrous Item, legendary. This viscous, milky-white substance can form a permanent adhesive bond between any two objects. It must be stored in a jar or flask that has been coated inside with oil of slipperiness. When found, a container contains 1d6 + 1 ounces. One ounce of the glue can cover a 1-foot square surface. The glue takes 1 minute to set.And Etherealness explicitly states that you can only affect creatures on the Ethereal Plane. So you could not affect them, neither through the use of these spells nor otherwise. The exception that creatures that are not on the Ethereal Plane can interact with you if they have a special ability or magic does not necessarily mean that you can ...

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You ignore all objects and effects that aren't on the Ethereal Plane, allowing you to move through objects you perceive on the plane you originated from. When the spell ends, you immediately return to the plane you originated from in the spot you currently occupy. If you occupy the same spot as a solid object or creature when this happens, you ...Potion, rare Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's …Duration: 1 min./level (D) Spell Resistance: Yes. This spell functions like ethereal jaunt, except that you and other willing creatures joined by linked hands (along with their equipment) become ethereal. Besides yourself, you can bring one creature per three caster levels to the Ethereal Plane. Once ethereal, the subjects need not stay together.Indeed, it does. 5e typically uses The Great Wheel Cosmology, in which you can see the Ethereal Plane wrapped around the Material, Feywild, and Shadowfell Planes. How to get to the Ethereal Plane in 5e? There are a few methods of getting to this plane. The spells Etherealness and Blink can transport you to the Ethereal Plane for a limited time.

For example, a potion of healing might increase the drinker’s hit point maximum by 4, or oil of etherealness might permanently trap the user in the Ethereal Plane. At your discretion, an appropriate spell, such as dispel magic or remove curse, might end this lasting effect. But it doesn't specify who chooses, is it the player or the DM?Etherealness. You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell. During this time, you can move in any direction. If you move up or down, every foot of movement costs an extra foot.Plate Armor of Etherealness Edit Page Content. Requires Attunement While you're wearing this armor, you can speak its command word as an action to gain the effect of the …The 3e DMG on page 76 mentions that ethereal creatures (I haven't been able to locate this description in a 5e book so far) aren't subject to gravity or falling and can move in any direction, so if ethereal creatures retain this "etherealness" in other planes, they wouldn't be so poorly off, but this could vary based on individual creature too.The lore, including in the 5e DMG (pg. 48), says that someone on the Ethereal Plane can pass through solid objects from the Material Plane, but living beings are an exception to this. Other lore sources further explain that living beings generate a field which resists the ability of ethereal travelers to pass through them. Etherealness. You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell. During this time, you can move in any direction. If you move up or down, every foot of movement costs an extra foot. Etherealness: Transmutation 1 action V, S PHB 238 Forcecage: Evocation 1 action V, S, M 1500gp Charisma PHB 243 Mirage Arcane: Illusion 10 minutes V, S PHB 260 Mordenkainen's Magnificent Mansion: Conjuration 1 minute ... D&D 5e Wiki is a FANDOM Games Community. View Mobile SiteYeah, sounds legit. I'd rule yes. Etherealness says: "While on the Ethereal Plane, you can only affect and be affected by other creatures on that plane." and "When the spell ends, you immediately return to the plane you originated from in the spot you currently occupy". Dispel Magic says: "Choose one creature, object, or magical effect within ... Supporter. Feb 11, 2020. #1. So my players are pretty high level and etherealness is an excellent way for them to glide through trouble. They’re going to be riding on a carpeting the next session and will encounter a massive dust storm (like they get in deserts, see Mad Max: Fury Road) and I would like this to be an exciting encounter, but my ...7 Luck Blade. Luck Blade via Wizards of the Coast. Few magic weapons in D&D have quite as much potential to turn a campaign on its head as a Luck Blade. While a sword with a +1 bonus on hit and attack rolls is far from broken, it has the ability to allow its wielder to re-roll any roll they dislike once per day.

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Etherealness is the king of subtlety magic; you are offered a tool to move over eight hours in any direction through walls while imperceptible. That not only is cool …Oil of Etherealness Potion, rare Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment. it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes.Oil of etherealness was a magical substance that, when applied to a creature, gave them the effect of the spell etherealness. The oil affected the creature, the equipment it was wearing and belongings it was carrying. It took about 10 minutes to apply and lasted for on hour. The oil appeared a cloudy gray, and the condensation would evaporate quickly …From Player's Handbook, page 238. 7th-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Up to 8 hours You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell. During this time, you can move in any direction ... Actions. Withering Touch: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage. Etherealness: The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on ...This is another spell where its up-casting radically changes its usefulness. Having a single person with Etherealness limits its uses more to information gathering, espionage, and light theft missions. Having three or six people ethereal opens up mass infiltration and ambush set ups. However, EthereAnd Etherealness explicitly states that you can only affect creatures on the Ethereal Plane. So you could not affect them, neither through the use of these spells nor otherwise. The exception that creatures that are not on the Ethereal Plane can interact with you if they have a special ability or magic does not necessarily mean that you can ...

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Etherealness Transmutation This spell functions like ethereal jaunt, except that you and other willing creatures joined by linked hands (along with their equipment) become …This spell shapes a creature's dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don't sleep, such as elves, can't be contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger.Etherealness. You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell. During this time, you can move in any direction. If you move up or down, every foot of movement costs an extra foot. Components: V S Duration: Up to 8 hours Classes: Bard, Cleric, Sorcerer, Warlock, Wizard You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell. During this time, you can move in any direction. The basics of this seem fine; Etherealness takes you from the Material to the Ethereal, Gate lets you travel to a specific point on a Plane that isn't your current one. It seems the Ethereal Plane and the Material Plane aren't the same, even though they overlap.For example, a potion of healing might increase the drinker’s hit point maximum by 4, or oil of etherealness might permanently trap the user in the Ethereal Plane. At your discretion, an appropriate spell, such as dispel magic or remove curse, might end this lasting effect. But it doesn't specify who chooses, is it the player or the DM?You ignore all objects and effects that aren't on the Ethereal Plane, allowing you to move through objects you perceive on the plane you originated from. When the spell ends, you immediately return to the plane you originated from in the spot you currently occupy. If you occupy the same spot as a solid object or creature when this happens, you ...Etherealness. Phase spiders and certain other creatures can exist on the Ethereal Plane. While on the Ethereal Plane, a creature is called ethereal. Unlike incorporeal creatures, ethereal creatures are not present on the Material Plane . Ethereal creatures are invisible, inaudible, insubstantial, and scentless to creatures on the Material Plane. Universal Solvent. Wondrous Item, legendary. This tube holds milky liquid with a strong alcohol smell. You can use an action to pour the contents of the tube onto a surface within reach. The liquid instantly dissolves up to 1 square foot of adhesive it touches, including sovereign glue. Notes: Utility, Consumable.Attack/Save. WIS Save. Damage/Effect. Prone. You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.It's possible that certain magical effects fall into the category of "has mass but is neither a creature nor an object", but Etherealness covers those too with "ignore all objects and effects" As for Lore/canon: the Faerun Wiki (citing the 1e MotP ) states that (non-single-celled) plantlife and dense metals such as lead or gold also prevent ...Duration: 1 min./level (D) Spell Resistance: Yes. This spell functions like ethereal jaunt, except that you and other willing creatures joined by linked hands (along with their equipment) become ethereal. Besides yourself, you can bring one creature per three caster levels to the Ethereal Plane. Once ethereal, the subjects need not stay together. ….

Mar 23, 2020 ... 5th edition returns the Ethereal Plane to the cosmology, keeps the Plane of Shadow as the Shadowfell and the Plane of Dreams is nowhere to ...36. The Etherealness spell states, in part: This spell has no effect if you cast it while you are on the Ethereal Plane or a plane that doesn't border it, such as one of the Outer Planes. So no, the Outer Planes don't border the Ethereal, and furthermore the Etherealness spell has no effect when used there. Share.Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage. Etherealness. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane. Alrighty day 122! Today is Etherealness. I mean. You're ethereal. Like, like the ghosts. So.... you go ghost. I couldn't think of too many other referential ...Etherealness 5e. You move toward the border region of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the border region of the Ethereal Plane for the duration until you use your actions to end the spell. You can move wherever you want during this time. In case you move up and down then each foot of ...Etherealness is a fifth-level spell in Dungeons and Dragons 5e that allows you to step into the Border Ethereal, an area where the Ethereal Plane overlaps with your current plane. To use the spell, you need to have it prepared and have a spell slot available.Ether has a sweet, distinctive odor. This organic oxide made from carbon, hydrogen and oxygen is a colorless liquid that is highly flammable. There are several types of ether, ranging from diethyl ether, the most familiar type, to di-tert-b...Etherealness was a transmutation spell made the caster travel to the Border ethereal. The older version of this spell functioned like ethereal jaunt except more targets could join the caster. While the spell was active the caster could move about in the Ethereal plane, but only half as fast if descending or rising. The spell lasted for 8 hours, during this time the caster could see and hear in ... Etherealness 5e, All etherealness does is put you into the Border Ethereal, and its details restate the DMG — it doesn't somehow create a unique, different physics paradigm for just the spell user. Normally magic missile can't be used to attack ethereal creatures, because it cannot be used without being able to perceive the target., Hit: 13 (2d8 + 4) slashing damage. Change Shape. The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies. Etherealness. , Spell Description You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell. During this time, you can move in any direction. If you move up or down, every foot of movement costs an extra foot., AMERICAN FUNDS CAPITAL WORLD BOND FUND® CLASS R-5E- Performance charts including intraday, historical charts and prices and keydata. Indices Commodities Currencies Stocks, Imagine the following sequence of events: The wizard casts blink.; During the next turn, he uses his Ready action to cast banishment on himself once he is in the Ethereal Plane.; The banishment brings him back from the Ethereal into the Material Plane; since the Material Plane is his home plane, he can still maintain concentration on the spell., Armor (plate), legendary (requires attunement) While you're wearing this armor, you can speak its command word as an action to gain the effect of the etherealness spell, which last for 10 minutes or until you remove the armor or use an action to speak the command word again. This property of the armor can't be used again until the next dawn., Jul 31, 2017. #1. I'm going to be using the Ethereal Plane in an upcoming game with a Lost City that exists both on the Material and the Border Ethereal. But I'm having a hard time grasping the essence of the Ethereal Plane (pun intended) even after reading its entry in the 5e DMG, the 3.5e Manual of the Planes, and the 2e Guide to the …, 13. While the succubus is in the ethereal plane, can you see her? Yes, if you are on the ethereal plane and near enough to see her through all of the mists and such. If you are not on the ethereal plane -- no. The exception to that case is use of a device or spell that allows you to see into the ethereal plane., This suit of plate armor is fashioned from giant scorpion chitin. While wearing this armor, you gain the following benefits: The armor improves your combat readiness, granting you a +5 bonus to. initiative as long as you aren’t incapacitated. The armor doesn’t impose disadvantage on your Dexterity (Stealth) checks. , Oil of Etherealness. Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then ..., Etherealness allows you to pass through buildings and the ground. Semantically: a spell that allows one to pass through an unlimited number of objects …, Oil of Etherealness Potion, rare Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment. it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes., Feb 5, 2020 · Etherealness reads: You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane (PHB, page 238) This never specifies whether worn items become ethereal along with yourself, but it also includes that , For example, if I'm on the Material Plane and you're on the Ethereal Plane, we're not within 30 feet of each other. #DnD https://t.co/gj9b0672gT. This post is unavailable. 1:10 AM · Feb 22, 2019 · 22., Plate Armor of Etherealness. Armor (plate), legendary (requires attunement) Weight: 65 lb. Estimated Value (Sane Cost Guide): 48,000 gp. DMG Value: 50,001+ gp. While you're wearing this armor, you can speak its command word as an action to gain the effect of the etherealness spell, which last for 10 minutes or until you remove the armor or use ..., Incubus and Succubus Traits and Features in D&D 5e Traits. It’s not surprising that Incubus and Succubus have a very high Charisma score. But their Dexterity score is also respectable! ... This especially works well with their Etherealness feature that allows them to enter the Ethereal plane where they are much safer from those who might ..., Send Message. Posted Mar 2, 2021. A Rat King is different to a swarm of rats. A Rat King is a group of rats that are physically stuck together; usually by entangled tails. A swarm of rats is just a large group of separate individual rats. It's like a replacement for keeping track of 100 individual rats in combat. #19 ProphetZarquon., Oil of Etherealness Potion, rare Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment. it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes., Ethereal jaunt was a transmutation spell that turned the caster ethereal, via a trip to the Ethereal Plane. The caster and all their possessions turned ethereal, becoming insubstantial and invisible in the Material Plane. They could pass through solid things and living creatures alike, and were thus immune to material attacks. They remained vulnerable to force …, Basic Rules, pg. 183 DM "Your party has been given only four flasks of oil of etherealness to deal with the ghost uprising. You'll have to decide which of your six teammates gets them." PCs 'We use it on the giant mech dragon' DM "That's too big it would take..." PCs 'Four flasks! We coat the mech dragon and get inside!' nocie, Send Message. Posted Mar 2, 2021. A Rat King is different to a swarm of rats. A Rat King is a group of rats that are physically stuck together; usually by entangled tails. A swarm of rats is just a large group of separate individual rats. It's like a replacement for keeping track of 100 individual rats in combat. #19 ProphetZarquon., Hat of Disguise. Requires Attunement. While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed. Show Attribute List., Ranger: Horizon Walker Conclave. Horizon walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic. They seek out planar portals and keep watch over them, venturing to the Inner Planes and the Outer Planes as needed to pursue their foes. , Etherealness Transmutation Level: Clr 9, Sor/Wiz 9 Range: Touch; see text Targets: You and one other touched creature per three levels Duration: 1 min./level (D) Spell Resistance: Yes This spell functions like ethereal jaunt, except that you and other willing creatures joined by linked hands (along with their equipment) become ethereal., Nov 1, 2017 · 36. The Etherealness spell states, in part: This spell has no effect if you cast it while you are on the Ethereal Plane or a plane that doesn't border it, such as one of the Outer Planes. So no, the Outer Planes don't border the Ethereal, and furthermore the Etherealness spell has no effect when used there. Share. , Use Plane Shift, Gate, or a portal that leads there. The 5e DMG describes the Ethereal Plane in more detail in the Creating a Multiverse chapter. However, you seem to have the direction of travel the wrong way around. The Deep Ethereal cannot be reached from the Border Ethereal directly; travelling to the Deep Ethereal requires more powerful …, Etherealness Transmutation Level: Clr 9, Sor/Wiz 9 Range: Touch; see text Targets: You and one other touched creature per three levels Duration: 1 min./level (D) Spell Resistance: Yes This spell functions like ethereal jaunt, except that you and other willing creatures joined by linked hands (along with their equipment) become ethereal., Aug 24, 2019 · If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return. Which because it was cast last, would surpress the effects of the etherealness. If the banishment ends earlier than a minute and the etherealness duration ... , This suit of plate armor is fashioned from giant scorpion chitin. While wearing this armor, you gain the following benefits: The armor improves your combat readiness, granting you a +5 bonus to. initiative as long as you aren’t incapacitated. The armor doesn’t impose disadvantage on your Dexterity (Stealth) checks., The Ethereal Plane is a foggy expanse with low visibility divided into two distinct domains, the Border Ethereal and Deep Ethereal. The Border Ethereal exists as an empty parallel plane to the Material and Elemental Planes known as the Inner Planes. Here, structures and geographical features are mirrored but shrouded in a gray fog., Sep 27, 2020 · To enter the Deep Ethereal, you need a portal, Gate, or Plane Shift. One is DM fiat directly, another is DM fiat via material components, and the last should be reserved for only 17th level casters. You can run your game however you want, but by RAW, you cannot enter the Deep Ethereal using Etherealness. , The barrier also extends into the Ethereal Plane, blocking ethereal travel. Any creature that touches the barrier for the. on a hit. To simulate a game of Chain Lightning, follow these steps: Step 1. Every player makes a Dexterity (Athletics) check. The individual with the highest roll gets the ball, and that person’s., From Dungeon Master's Guide, page 183. Found on Magic Item Table C. Potion, rare. 0.5 lbs. Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The ...