Morrowind fortify attribute spell

Since there is no fast-traveling via the map in Morrowind, a higher Speed attribute can reduce the time to travel from location to location. Speed also increases the distance covered when jumping forward, allowing someone with a high Speed value to jump over larger gaps without the need for magic effects such as Levitate or Jump.

Morrowind fortify attribute spell. Fortify Attack: Restoration: 1: This effect raises the subject's chance of making a successful attack with a weapon or hand-to-hand attack. This effect can be found by completing the Threads of the Webspinner quest for the Morag Tong leader. 79: Fortify Attribute: Restoration: 1: This effect temporarily increases the value of one of a subject's ...

Fortify Skill (as opposed to Fortify Attribute) is only available to learn by buying spells from vendors in the DLCs. For the Tribunal DLC, it’s easy and safe to get from spell …

For other uses, see Summon. Summon is a magic effect that temporarily calls forth a servant creature to fight alongside the caster. This effect is a member of the Conjuration school of magic, governed by the Intelligence attribute. Summon has a duration, but does not consist of a magnitude, area, or range. Summoned servants are typically undead or …Quicksilver is a Restoration spell available in The Elder Scrolls III: Morrowind that temporarily increases the value of speed. Attribute returns to its original value when the spell ends. Fortify Attribute: Speed – 10 points for 30 seconds on self. The following people use and/or sell this spell: The Elder Scrolls III: Morrowind. Just go get a spell with a Fortify attribute spell(The spell Wisdom from the Dunmer temple will do) and a Soultrap spell. Go to Spellmaking and make a spell with Fortify attribute (whichever you want with however power you want) and make it last 2 secs on self. After that add a Soultrap on target and buy the spell.Create fortify luck spell Create spell to permanently fortify an attribute (normally magicka at first) a crazy amount (but within reasonable luck that you'll cast it) Use the fortify luck spell, then the fortify attribute spell to increase changes of it taking. (The spell normally fails because the success rate is low at first. Governing Attribute: Willpower. Adepts of the School of Restoration heal, restore, and fortify the body's attributes and abilities, cure disease, and protect it from other malign influences. Restoration spells can also augment or absorb strength, endurance, intelligence, agility, and other bodily attributes. Governing Attribute: Willpower

3.6.1 Fortify Acrobatics 25 pts on Self. 3.7 35 to 190 Enchanting Points. 3.7.1 Summon Creature on Self. 3.8 225 Enchanting Points. 3.8.1 Feather 45 pts on Self. 3.9 500 Enchanting Points. 3.9.1 1-Cost Spell Effect 100 pts on Self. 4 Other Notable Effects. This page summarizes some useful enchantments for players to create or use as inspiration ...Morrowind immersion made me fall in love with the game. Tymvaul, a Nord, son of Lassnr of the Skaal village, who practices necromancy in secret. Having simulated his own death, he moved to the ice cave of Rimhull, where he took possession of the Mantle of Woe and is now preparing to rule the whole world at the head of an army of raised skeletons.3.6.1 Fortify Acrobatics 25 pts on Self. 3.7 35 to 190 Enchanting Points. 3.7.1 Summon Creature on Self. 3.8 225 Enchanting Points. 3.8.1 Feather 45 pts on Self. 3.9 500 Enchanting Points. 3.9.1 1-Cost Spell Effect 100 pts on Self. 4 Other Notable Effects. This page summarizes some useful enchantments for players to create or use as inspiration ...First, buy Soul Trap and a non-destructive spell, e.g. any Fortify Attribute. It does not work with scrolls. Next, make a new spell with whatever beneficial spell effect you want, for 1 second on self. Then, on the same spell, have Soul Trap on target for 1 second. Cast the spell and try not to hit anybody. Presto! I picked up the Master set of alchemic tools last night, and finally bought a Fortify Health spell from a seller. I spent time with the spellmaker making tons of Fortify Attribute spells using the Soultrap exploit, and I raised every attribute to at least 100 pts now. I'll try making potions tonight and see if that helps. *crossing fingers*Morrowind rewards the keen eyed players, the observational. Also, keep in mind that this game came with a manual, back when it was a regular duty for players to read about game mechanics before playing; so even a beginner would at least know about the damage attribute spell effect. Draining attributes is the worst thought-out mechanic I've ever ...Damage Skill, Drain Skill Fortify Attribute, Fortify Health, Fortify Magicka

Just go get a spell with a Fortify attribute spell(The spell Wisdom from the Dunmer temple will do) and a Soultrap spell. Go to Spellmaking and make a spell with Fortify attribute (whichever you want with however power you want) and make it last 2 secs on self. After that add a Soultrap on target and buy the spell.This means you'll have fortified attributes but no longer be under the influence of any Fortify Attribute effect. In other words, the stat changes are permanent. There are very obvious ways to abuse this in order to gain permanent attribute or skill increases: by drinking potions or casting spells right before you change, such that they wear off while …For other uses, see Damage Attribute. Damage Attribute is a magic effect in The Elder Scrolls III: Morrowind that is a member of the Destruction school of magic, governed by Willpower. Its base Magicka cost is 8.00 points. The following spells consist of a Damage Attribute effect. They may include additional effects. See articles for details. The …This means you'll have fortified attributes but no longer be under the influence of any Fortify Attribute effect. In other words, the stat changes are permanent. There are very obvious ways to abuse this in order to gain permanent attribute or skill increases: by drinking potions or casting spells right before you change, such that they wear off while …

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If your a warrior (sword/shield) or a Thief (sneak/bow) who won’t/can’t use magic, you aren’t totally out of luck. Potions - Levitation, increase strength, night-eye and a plethora …Morrowind:Endurance. Endurance is the governing Attribute for Heavy Armor, Medium Armor, and Spear. It affects: How much maximum Health you have. Each time you level up, your Endurance is divided by 10 and this value is added to your current maximum. Only your base endurance and the Fortify Endurance from abilities (in the original game, only ...Morrowind:Illusion. " Illusion affects the perception and mind of living subjects. ". The effects of the College of Illusion spells alter the perceptions and thoughts of living beings. Illusion effects include blindness, illumination, paralysis, silence, calmness, enragement, charm, distract, camouflage, and invisibility. See illusion spells to ...Luck is an attribute that affects everything you do in a small way, from successfully attacking to the chance of successfully enchanting an item. Mechanically, the player's Luck adds half as much to most chance of success formulas as the formula's primary attribute does. Luck is special in that it is not the governing attribute for any ...

Seyda Neen is a town in The Elder Scrolls III: Morrowind. It is a small Imperial port town in the southwest of Vvardenfell, on the coast of the Inner Sea. It is located in the Bitter Coast region. It is considered the "Gateway to Vvardenfell," because it is the closest settlement to the mainland of Morrowind and because it is the only location on Vvardenfell with a …This glitch can also be used to get permanent jumping, levitating, slowfall, water breathing, etc. its a very cost efficient glitch and is very useful. 1) get the bound item/spell effect you want. mages guilds have good spells. 2) find a person who can make spells. there's one in the Balmora mage's guild. 3) make the spell have the following ...May 21, 2021 · Version 1.0. Initial release. Fortify MAX causes the Fortify Magicka and Fortify Fatigue magic effects to affect the maximum as well as the current value of the relevant stat. In other words, this mod does for Fortify Magicka and Fatigue what the "Fortify Maximum Health" feature of Morrowind Code Patch does for Fortify Health. Fortify Skill is a magic effect in The Elder Scrolls III: Morrowind that is a member of the Restoration school of magic, governed by Willpower. Its base Magicka cost is 1 point. Spells The following spells consist of a Fortify Skill effect. They may include additional effects. See articles for details.dtgreene: Find an NPC who sells at least one Restore Attribute spell (there's one in the Vivec temple, for example, as well as one in the Balmora temple), then buy a spell of that type. Then, you can use the Spellmaker to make other Restore Attribute spells for any attribute. (If you find the spell too difficult to cast, make a weak one; 1 point for 1 …Version 1.0. Initial release. Fortify MAX causes the Fortify Magicka and Fortify Fatigue magic effects to affect the maximum as well as the current value of the relevant stat. In other words, this mod does for Fortify Magicka and Fatigue what the "Fortify Maximum Health" feature of Morrowind Code Patch does for Fortify Health.Oblivion:Fortify Attribute. Fortifying an attribute temporarily raises that attribute's value by M points, for a period of D seconds. Fortify Attribute can increase an attribute above its base value and can even increase an attribute above the maximum value of 100. Increases in attributes past 100 continue to improve all of their effects except ...Jump is very handy for a constant effect. Fortify Agility, Speed and Endurance wont increase your damage for these weapons. "Governing attribute" means that increasing the Short Blade skill, for instance, gives you a higher multiplier for the Speed attribute when you level up. Fortify Speed only increases your movement speed.re: Fortify Attribute Spells. You will only need one fortify attribute spell to be able to make the ones needed for the trick you refer to, which is known as "The soultrap glitch". Go to balmora ... Running in this game depletes your fatigue (the green bar in the left bottom corner of your screen. Make sure that when you engage in combat or do anything that requires the use of a skill (trading, alchemy, non-combat spell casting etc.) you don't do this with an empty fatigue bar. There are restore fatigue spells & potions (both fairly cheap ...Morrowind:Willpower. Willpower is the governing Attribute for Alteration, Destruction, Mysticism, and Restoration. It affects: Your ability to successfully cast spells of any College. This includes Conjuration and Illusion, even though they are 'governed' by Intelligence and Personality respectively (this just means that, if raised, they give ...

Morrowind:Restoration. Adepts of the College of Restoration heal, restore, and fortify the body's attributes and abilities, cure disease, and protect it from other malign influences. Restoration spells can also augment strength, endurance, intelligence, agility, and other bodily attributes. See restoration spells to find vendors for this school.

13. 8. 2019. ... When I try to make a spell with soul trap on target and a fortify attribute ... Replicating every single exploit Morrowind has is not a useful ...This glitch can also be used to get permanent jumping, levitating, slowfall, water breathing, etc. its a very cost efficient glitch and is very useful. 1) get the bound item/spell effect you want. mages guilds have good spells. 2) find a person who can make spells. there's one in the Balmora mage's guild. 3) make the spell have the following ...Fortify Attribute is a magic effect in The Elder Scrolls III: Morrowind that is a member of the Restoration school of magic, governed by Willpower. Its base Magicka cost is 1 point. …Fortify Willpower on Self at 10 to 10 pts for 1 sec Fortify Willpower on Target at 0 to 0 pts for 1 sec in 0 ft Cast the spell straight down at the ground. Fortify Willpower is listed twice in the spell, and is not a typo. A fortify attribute effect may be used more than once in a spell. No, I didn't forget to use Soultrap in the spell. You do ...Fortify Attribute missing from spellmaking menu? I went to buy a fortify x spell so I can make a fortify intelligence spell.. but after buying multiple fortify spells, fortify …Running in this game depletes your fatigue (the green bar in the left bottom corner of your screen. Make sure that when you engage in combat or do anything that requires the use of a skill (trading, alchemy, non-combat spell casting etc.) you don't do this with an empty fatigue bar. There are restore fatigue spells & potions (both fairly cheap ...5 Fortify Attack; 6 Fortify Attribute; 7 Fortify Fatigue; 8 Fortify Health; 9 Fortify Magicka; 10 Fortify Skill; 11 Resist Blight Disease; 12 Resist Common Disease; 13 Resist Corprus …

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Yes - many spell merchants will have such a spell for sale. You don't need to find someone selling Fortify Speed specifically - any Fortify Attribute will work, and will give you access to fortify any attribute in the spell maker. What I do is get max enchanting. tel branora has restocking common soul gems, get a summon clannfear or scamp spell ...In Morrowind you can stack different Fortify Attribute buffs as many times as you ... An insanely powerful Fortify Intelligence Potion in Morrowind. The only ...Using the above method of chaining fortify:school into another spell and using constant effects or mantle of woe for magicka, you can effectively one-shot vivic. Fortify speed (low duration) for travelling short bursts Fortify levitate 3-5 seconds for max magnitude. Fortify Detect enchantment high manitude (100-200), 1-2 seconds.Morrowind Spell Merchants. 19 February 2011. This page lists all the NPCs selling spells found in Morrowind sorted according to the magic effect. This quickly lets you find out where to get that particular spell effect you were looking for. Feel free to Contact the Webmaster to contribute any suggestions, or information not included here.You don't have to cast at the ground, you can cast whichever way you want. it just has to has a soultrap 2 sec on target with what spell you want for however magnitude and for 1 sec. I like doing 100 points of feather with the soultrap or summon golden saint 1 sec on self that way it makes it a constant effect summon.Version 1.0. Initial release. Fortify MAX causes the Fortify Magicka and Fortify Fatigue magic effects to affect the maximum as well as the current value of the relevant stat. In other words, this mod does for Fortify Magicka and Fatigue what the "Fortify Maximum Health" feature of Morrowind Code Patch does for Fortify Health.Nov 6, 2017 · Restore Agility 10 to 1 for 3 seconds. Restore Luck 10 to 1 for 3 seconds. Restore Personality 10 to 1 for 3 seconds. *. Before the expansions of Mournhold and Solsthiem 5 to 1 for 3 seconds was adequate. But there are spellcasters over there capable of ripping 30 points off an attribute with a single spell. Morrowind:Illusion. " Illusion affects the perception and mind of living subjects. ". The effects of the College of Illusion spells alter the perceptions and thoughts of living beings. Illusion effects include blindness, illumination, paralysis, silence, calmness, enragement, charm, distract, camouflage, and invisibility. See illusion spells to ... yes you will need the soultrap spell, buy it from the teleporter in the Balmora Mages guild...now speak to the spellmaker and make the spell fortify <attribute you want> <how many points you want ... To cast a few spells, you need 2 things: Enough Magicka to cast the spell, and enough skill so that the spell doesn't fail. First, to get the Magicka, there are a few options: 1. Use Alchemy to make Fortify Intelligence/Magicka potions. Essentially, proceed as per the Super Potion trick. If you have Fortify Skill, you can start with a Fortify ...When this effect expires, Fatigue can be reduced below zero. Using temporary Fortify Fatigue effects can lead to exhaustion at unexpected moments. This effect fortifies the "current fatigue" variable, while the derived "maximum fatigue" stays the same, so skills which depend on Fatigue can increase in effectiveness from this attribute. Making a ... ….

top elderscrolls.fandom.com. Fortify Attribute is a magic effect in The Elder Scrolls III: Morrowind that is a member of the Restoration school of magic, governed by Willpower. Its base Magicka cost is 1 point. Spells [] The following spells consist of a Fortify Attribute effect. They may include additional effects.Seyda Neen is a town in The Elder Scrolls III: Morrowind. It is a small Imperial port town in the southwest of Vvardenfell, on the coast of the Inner Sea. It is located in the Bitter Coast region. It is considered the "Gateway to Vvardenfell," because it is the closest settlement to the mainland of Morrowind and because it is the only location on Vvardenfell with a …Restore Attribute is an magic effect in The Elder Scrolls III: Morrowind that is a member of the Restoration school of magic, governed by Willpower. Its base Magicka cost is 1.00 point. If one of a subject's attributes has been reduced by magical attack, the effect can restore the attribute to its original value. Only Strength, Intelligence, Willpower, Agility, Speed, …I use the permanent spell glitch to boost my speed by 200 points once I get the boots of blinding speed, and put the boots on display in my house. I can easily wear the boots with any armor set, and give myself a second of full magic resist on any character type. If I'm going to be wearing the boots all the time anyway, may as well use the ...May 21, 2021 · Version 1.0. Initial release. Fortify MAX causes the Fortify Magicka and Fortify Fatigue magic effects to affect the maximum as well as the current value of the relevant stat. In other words, this mod does for Fortify Magicka and Fatigue what the "Fortify Maximum Health" feature of Morrowind Code Patch does for Fortify Health. Just go get a spell with a Fortify attribute spell(The spell Wisdom from the Dunmer temple will do) and a Soultrap spell. Go to Spellmaking and make a spell with Fortify attribute (whichever you want with however power you want) and make it last 2 secs on self. After that add a Soultrap on target and buy the spell.Morrowind:Berengeval. Berengeval is a Wood Elf archer and Retainer of House Telvanni. He is located on the upper level of the General Quarters in the tower of Tel Naga in Sadrith Mora. Berengeval is the captain of Neloth 's guard, and possesses an amulet desired by Mistress Dratha. He also has a copy of the Tel Naga Treasury key.For other uses, see Damage Attribute. Damage Attribute is a magic effect in The Elder Scrolls III: Morrowind that is a member of the Destruction school of magic, governed by Willpower. Its base Magicka cost is 8.00 points. The following spells consist of a Damage Attribute effect. They may include additional effects. See articles for details. The following spell merchants are purveyors of one ... You don't have to cast at the ground, you can cast whichever way you want. it just has to has a soultrap 2 sec on target with what spell you want for however magnitude and for 1 sec. I like doing 100 points of feather with the soultrap or summon golden saint 1 sec on self that way it makes it a constant effect summon. Morrowind fortify attribute spell, The earliest FA spell you'll come across as Jack of Trades at Arrille's Tradehouse in Seyda Neen. If you want to use the fortify-attribue-soultrap glitch, keep in mind that a fortify attribute spell will give you the option of every attribute when spellmaking., Fortify Skill is a magic effect in The Elder Scrolls III: Morrowind that is a member of the Restoration school of magic, governed by Willpower. Its base Magicka cost is 1 point. Spells The following spells consist of a Fortify Skill effect. They may include additional effects. See articles for details., 13. 8. 2019. ... When I try to make a spell with soul trap on target and a fortify attribute ... Replicating every single exploit Morrowind has is not a useful ..., Willpower. Specialization: Magic. Increase: Successful Cast: +1.0. "Destruction harms living and unliving things." The Destruction skill is the mastery of the spell effects of the College of Destruction. Their spells harm living and unliving things, and include elemental damage, draining, damaging, vulnerability, and disintegration magical effects., You need the spell Jack of Trades to enchant fortify strength. Shields, helmets, and exquisite clothing make great choices. Also consider a weapon with cast on use: Fortify Strength 100, Sanctuary 50-100, both for 1s or 2s depending on the weapon speed, and you have yourself an amazing enchanted weapon that cannot be reflected back on you., Fortify Maximum Magicka Fx INT. This effect increases the Intelligence multiplication factor used to determine a character's maximum Magicka.The fortification value is added to the base multiplier of 1.0.For example, High Elves have a bonus 1.5 Fortify Maximum Magicka, which means their Magicka pool is set to 2.5 times their Intelligence. If that High Elf had …, You can set each fortify attribute as a range, instead of using flat values. Daedric Tower shield can hold a 1-89 fortify enchantment like that. You can keep reequipping the enchanted piece, until the game rolls a value you are satisfied with. As for the premade items, other than the Necromancer amulet: Right Fist of Rangadulf (20 strength), For other uses, see Damage Attribute. Damage Attribute is a magic effect in The Elder Scrolls III: Morrowind that is a member of the Destruction school of magic, governed by Willpower. Its base Magicka cost is 8.00 points. The following spells consist of a Damage Attribute effect. They may include additional effects. See articles for details. The following spell merchants are purveyors of one ... , Added the Morrowind patch that removes the drain intelligence to 0 exploit. The magicka boost that results from this trick lasts indefinitely. Simple thing to test: Cast fortify magicka spell from an item, put on the mentor's ring (+10 to intelligence), then remove the ring once the fortify spell runs out., Fortify Skill is a magic effect in The Elder Scrolls III: Morrowind that is a member of the Restoration school of magic, governed by Willpower. Its base Magicka …, Restoration - Heal, Fortify Attribute, Restore Attribute, Cure Blight, Cure common disease, cure poison. As soon as possible (when have the money) I buy all the spells necessary and create (at spellmakers) some very nice low level "utility" spells. i.e with Alteration at level 35+ a levitate - magnitude 1 for 20 seconds., Morrowind:Endurance. Endurance is the governing Attribute for Heavy Armor, Medium Armor, and Spear. It affects: How much maximum Health you have. Each time you level up, your Endurance is divided by 10 and this value is added to your current maximum. Only your base endurance and the Fortify Endurance from abilities (in the original game, only ..., yes you will need the soultrap spell, buy it from the teleporter in the Balmora Mages guild...now speak to the spellmaker and make the spell fortify <attribute you want> <how many points you want ..., Fortify <Attribute> M points for D seconds. Temporarily raises one of the target's Attributes by M points for D seconds. Derived attributes such as Fatigue, Health, Magicka, and Encumbrance will be recalculated if appropriate. After the spell expires, the Attribute will be restored to its former value. Notes , Fortify Attributes not appearing in spellmaking with spellmaker I was trying to make a fortify intelligence spell with Estirdalin in Balmora after doing a few of their quests and I …, Heel-La in the Ald-Ruhn Mages Guild sells a drain intelligence spell and offers spellmaking. I second the idea of collecting scrolls, potions and various enchanted bits as well, very useful. Plus, with an Enchant skill of 110 (fortify skill needed) items use 1 charge, so you can spam them more or less infinitely as you regenerate 1 charge/second., For other uses, see Fortify Magicka. Fortify Magicka is a magic effect in The Elder Scrolls III: Morrowind that is a member of the Restoration school of magic, governed by Willpower. Its base Magicka cost is 1.00 point. The following spells consist of a Fortify Magicka effect. They may include additional effects. See articles for details. The following spell …, top elderscrolls.fandom.com. Fortify Attribute is a magic effect in The Elder Scrolls III: Morrowind that is a member of the Restoration school of magic, governed by Willpower. Its base Magicka cost is 1 point. Spells [] The following spells consist of a Fortify Attribute effect. They may include additional effects., Fortify Attribute, Fortify Fatigue, Fortify Magicka, Fortify Skill Alchemy Ingredients The following alchemy ingredients can be used to create a Fortify Health potion: Human Flesh Large Kwama Egg Shalk Resin Vampire Dust, Jun 6, 2002 · Just go get a spell with a Fortify attribute spell(The spell Wisdom from the Dunmer temple will do) and a Soultrap spell. Go to Spellmaking and make a spell with Fortify attribute (whichever you want with however power you want) and make it last 2 secs on self. After that add a Soultrap on target and buy the spell. , you can get a fortify atrribute spells all over the place there is one in the shop in the first town when u get off the ship "jack of all trades" or something like that …, Go to Morrowind r/Morrowind ... Restoration_Spells#Fortify_Attribute. You can actually learn ANY Fortify Attribute spell and it will give you access to all of them. However the only ones that are specifically Intelligence is the 'Wisdom' spell near the bottom of that list. But multiple merchants sell it., While not all of the skills can be fortified by stock spells, buying any Fortify Skill spell opens fortification of all skills via custom spells from any Spellmaker. If an active Fortify Skill …, you can get a fortify atrribute spells all over the place there is one in the shop in the first town when u get off the ship "jack of all trades" or something like that , Fortify Skill - again great for crafting skills with a 1 sec alchemy or enchant buff or to fortify your mercantile and buy a merchants entire stock for 1 gold. Restore Attribute - never fear Greater Bonewalkers again. Restore Fatigue - I'm constantly spamming restore fatigue spells when running around. Good to get as a constant effect someday ..., Morrowind:Mysticism. " Mysticism involves the manipulation of magical forces and boundaries to bypass the structures and limitations of the physical world. ". The spells of the College of Mysticism shape and focus otherworldly forces to bind souls in gems, teleport the caster's body, manipulate the world with telekinesis, absorb or reflect ..., Constant effect fortify strength is a popular option, especially for heavy armor. Kind of a no-brainer: helps you carry your armor's weight and hit things harder since with heavy armor there's a good chance you're a warrior type dude. A little trick is to set the magnitude range to something like 1-20 rather than 10-10 to eek out extra points., It only includes spells, and race and birthsign abilities that operate as spells, not diseases, nor race or birthsign abilities that do not operate as spells (such as attribute enhancement). Many of these spells are normally unobtainable and are only experienced as effects cast upon the player either by shrines, traps or NPCs, however they can ... , Fortify Attributes not appearing in spellmaking with spellmaker I was trying to make a fortify intelligence spell with Estirdalin in Balmora after doing a few of their quests and I …, Version 1.0. Initial release. Fortify MAX causes the Fortify Magicka and Fortify Fatigue magic effects to affect the maximum as well as the current value of the relevant stat. In other words, this mod does for Fortify Magicka and Fatigue what the "Fortify Maximum Health" feature of Morrowind Code Patch does for Fortify Health., Quicksilver is a Restoration spell available in The Elder Scrolls III: Morrowind that temporarily increases the value of speed. Attribute returns to its original value when the spell ends. Fortify Attribute: Speed – 10 points for 30 seconds on self. The following people use and/or sell this spell: The Elder Scrolls III: Morrowind. , Enchanting your armor with fortify attribute: strength increases your melee damage and carrying capacity, making it a great enchant for heavy armor pieces like Deadric. Fortify Intelligence increases your Magicka and receives bonuses from racial and birthsign effects so it's super efficient. These are my favored constant-effect enchants., Fortify Attribute [ edit] Fortify Fatigue [ edit] Fortify Health [ edit] Fortify Magicka [ edit] Fortify Skill [ edit] No spells that provide this effect are available for purchase unless you have the Tribunal or Bloodmoon expansions. For details on this effect's availability, see the effect page. Resist Blight Disease [ edit]