Pirate stat block 5e

Demon Grinder. Baldur’s Gate: Descent into Avernus. A Demon Grinder is a bulky, armored coach that rumbles loudly as it crushes obstacles and enemies in its path with the help of a swinging wrecking ball. Action Stations. Helm, Weapons: Chomper, Wrecking Ball, 2 Harpoon Flingers. View Demon Grinder Details.

Pirate stat block 5e.

Bandit/Pirate Medium humanoid (any race), any non-lawful alignment Armor Class 12 (leather armor) Hit Points 11 (2d8 + 2) Speed 30 ft. Senses passive Perception 10 Languages any one language (usually Common) Challenge 1/8 (25 XP) Actions Scimitar: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Vampire - Awakened to an endless night, vampires hunger for the life they have lost and ... form, the vampire can’t speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms ...Bandit/Pirate · Scimitar: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage. · Light Crossbow: Ranged Weapon Attack: +3 to ...Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 ( 3d6) force damage. Telekinetic Thrust. The poltergeist targets a creature or unattended object within 30 feet of it. A creature must be Medium or smaller to be affected by this magic, and an object can weigh up to 150 pounds.Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers. Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Dagger. Description. Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures. Monster Tags: Goblinoid.Pirate. You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. Now, you've become a feared pirate in your own right. You have indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Bloodshed and the pursuit of treasure are ...Indomitable (3/Day). The warlord can reroll a saving throw it fails. It must use the new roll. Survivor. The warlord regains 10 hit points at the start of its turn if it has at least 1 hit point but fewer hit points than half its hit point maximum.Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Veteran - Multiattack. The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack. Longsword. ... Because 5E is trying to simplify monster stat blocks. In 3E, monsters could have classes, feats, and skills and that meant a wall of text for ...

The sub is usually for specific NPCs but I’ll make an exception cos this is so useful for making your own/adapting NPCs. People rarely post stat blocks with their NPCs so this would be a great addition.The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: • Cantrips (at will): fire bolt, light, mage hand, prestidigitation. • 1st level (4 slots): detect magic, mage armor, magic missile, shield.Summon Aberration. Beholderkin, Slaad, or Star Spawn. The creature resembles an aberration of that kind, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell. , use the higher level wherever the spell’s level appears in the stat block.Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (4d6 + 3) necrotic damage. Etherealness. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane. The first mate makes two attacks with its longsword or two with its heavy crossbow. Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) slashing damage and if the target is a creature it must succeed on a DC11 Constitution saving throw or take 10 (3d6) poison damage. Dagger.Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Vampire - Awakened to an endless night, vampires hunger for the life they have lost and ... form, the vampire can’t speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms ...1/2. Pirate Bosun - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki.

24 ធ្នូ 2019 ... Pirate Weapons for 5e D&D. Item Name, Cost, Damage, Weight, Properties. Simple Melee Weapons. Cutlass, 15 gp, 1d6 slashing, 2 lb. Finesse, light.If you choose to play a Shadar-Kai in D&D 5e, it’s likely you’ll fall into one of two camps: a servant of the Raven Queen sworn to do her bidding, exerting her will upon the rest of the multiverse; or a rebel, a refugee, a renegade elf looking to forge a new destiny for yourself. When you choose to play a Shadar-Kai, you take on the same ...Direct Crew. When a friendly creature is within hearing distance of the pirate first mate can see makes an attack roll or saving throw, the pirate first mate can utter a command or warning. The creature adds 1d6 to its roll provided it can understand the language. Sneak Attack. Once per turn, the first mate deals an extra 10 (3d6) damage when ...Challenge 1/4 (50 XP) Proficiency Bonus +2. Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

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Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the target is a creature, the shadow monk can choose one of the following additional effects: The target must succeed on a DC 15 Strength saving throw or drop one item it is holding (shadow monk’s choice).Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is …These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the . Skip to Main Content. Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and ...Starting at 6th level, you can curse the soul of a person you slay, temporarily binding it to your service. When you slay a humanoid, you can cause its spirit to rise from its corpse as a specter, the statistics for which are in the Monster Manual. When the specter appears, it gains temporary hit points equal to half your warlock level.

Pirate Captain. Medium humanoid (any race), any alignment. Create custom stat blocks for monsters and save them for use in your campaigns. Kassoon. This is homebrew, submitted by a member of the community. ... D&D 5e Character Sheet (2023-10-02) Spell Component Costs (2023-09-29) Dungeon Module Generator (2023-09-28)That stat block makes no sense at all, a commoner dwarf can out run a dwarf character, an elf commoner can't usually speak elvish... really? Commoner, Human Medium humanoid, Alignment d4 roll 1-LN, 2-CN, 3-NG, 4-N Armor Class 10 Hit Points 4 (1d8) Speed 30 ft. STR 11 (+0) DEX 11 (+0) CON 11 (+0)Click Here to download the Complete Sailing Sheet 5e at Dmsguild.com for free! If you are unaware of my previous work, I have a whole collection of custom sheets for 5th edition! The Complete Character Sheet, The Complete Spell Sheet, The Complete Combat Sheet are all available for free! And if you'd like to support me, Dmsguild is now not the ...Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder …Large object. Armor Class: 19. Hit Points: 75. Damage Immunities: poison, psychic. Cannon Ball. Ranged Weapon Attack: +6 to hit, range 600/2,400 ft., one target. Hit: 44 (8d10) bludgeoning damage. A cannon uses gunpowder to propel heavy balls of cast iron through the air at destructive speeds. In a campaign without gunpowder, a cannon might be ...CHA. 9 (-1) Senses Passive Perception 10. Languages Any one language (usually Common) Challenge 2 (450 XP) Proficiency Bonus +2. Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.The pirate makes two attacks with its shortsword, or two attacks with its heavy crossbow. Short sword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Heavy crossbow. Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 100/400 ft., one target. Hit: 5 (1d10 + 2) piercing damage.A ship’s base ramming damage is listed in its stat block. If the pilot’s sailing check exceeds the target’s Cmd by 5 or more, the target takes twice the ship’s ramming damage. If the combat maneuver check exceeds the target’s sailing check by 10 or more, the target takes twice the ship’s ramming damage and the target’s speed is ...Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage. Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas.Orcs are burly raiders with prominent lower canines that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them. Monster Tags: Orc. Environment: Arctic Forest Grassland Hill Mountain Swamp Underdark. Basic Rules, pg. 147. A fighter build that is either ranged dominant or switches between ranged and melee has a lot of versatility in ship to ship combat, clerics and star Druid can be great navigators. A …

Pirate Crews and Governance "The Boatswain" isn't italicized, unlike all the other roles. General Notes. This is optional, as your pages seem very packed without much room to add another trait to many stat blocks, but most creatures with magic items typically have them listed in a trait called Special Equipment.

Stat Blocks by Creature Type Aberrations Death kiss Elder brain Gauth Gazer Mindwitness Morkoth Neogi Neogi hatchling Neogi master Neothelid Ulitharid Beasts Aurochs. 13. Jerath's Quarters. Compendium - Sources->Waterdeep: Dungeon of the Mad Mage-inch-wide window slits. By peering through the slits, one can see the starry void of space …Sep 4, 2019 · pirate makes a ranged spell attack (+5 to hit). On a hit, the target takes 1d8 cold damage, and its speed is reduced to 10’ until the start of the pirate’s next turn. Disguise Self (1st). Action to cast, self, 1 hour. The pirate makes itself and its belongings look different: 1’ shorter or taller; thin, fat, or in between; but bipedal. Thug is an interesting stat-block. Definitely on the upper-most end of CR 1/2. I know the encounter building guide says you can throw two of these guys against a first level party; those guidelines are mistaken. Personally, I regard them as a CR ,1 or even CR 2 creature, with their threat reduced through weaker equipment.Johto Pokedex. The Johto pokedex for D&D 5e is now here! I hope you enjoy the all of the pokemon from the Gold and Silver games, which were my favorite! I applied more of my monster creation knowledge to these pokemon, but beware! They haven't been tested in the field yet. There may be some unintentional imbalances, so just look them over ...The thug makes two melee attacks. Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d6 + 2) bludgeoning damage. Heavy Crossbow. Ranged Weapon Attack: +2 to hit, reach 100/400 ft., one target. Hit: (1d10) piercing damage. View All Monsters ». These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses ...Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers. Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Dagger.A sloop-of-war has the following features: Ceilings. The ceiling of the sloop-of-war's lower deck, holds, and cabins are 8 feet high with 6-foot-high doorways. Doors. The ship's doors are made of wood and have AC 15, 18 hit points, …

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Also at 2nd level, you've constructed a small, mechanical assistant to aid you in your research. See the Mechanical Assistant stat block at the end of the class description for the creature's statistics. You determine the assistant's appearence. Some scientists prefer a mechanical animal, while others may prefer a toy-like design.The sub is usually for specific NPCs but I’ll make an exception cos this is so useful for making your own/adapting NPCs. People rarely post stat blocks with their NPCs so this would be a great addition.Name Size Type CR Alignment; 000 Series Protocol Droid: Medium: Droid: 2: Unaligned: 1.4 FD P-Tower Turret: Large: Construct: 5: Unaligned: 3P0 Series: Medium: Droid ...... Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Bandit Captain - ... The stat block simply didn't complicate this mob, and just gave it a ...Starting at 6th level, you can curse the soul of a person you slay, temporarily binding it to your service. When you slay a humanoid, you can cause its spirit to rise from its corpse as a specter, the statistics for which are in the Monster Manual. When the specter appears, it gains temporary hit points equal to half your warlock level.Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is …The basic shape design of flumphs is accurate in 5e, but we’re missing some key parts. In addition to the mouth on top, there should be an aperture on the bottom of the flumph and several along the rim. The flumph pushes air through the bottom to float and through any of its side “mouths” to maneuver and guide itself.Pirate Bosun. Medium humanoid (any race), any alignment. Create custom stat blocks for monsters and save them for use in your campaigns. ….

Pirate First Mate Pirate First Mate Medium humanoid · Any Alignment Armor Class: 16 ( chain mail) hit Points: 26 (4d8 + 8) Speed: 30ft. Str 14 Dex 11 Con 14 Wis 10 Int 11 Cha 13 Skills: Athletics +4, Intimidation +3 Senses: passive perception 10 Languages: any one language (usually Common) Challenge: 1SavageL2 (Emulator) Fortress (Prototype) NordVPN Sucks. Censorship Leads to War. and more. One step! Pirate. Medium Humanoid, Lawful Evil. Create custom stat blocks for monsters and save them for use in your campaigns. Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: Cantrips (at will): fire bolt, light, mage hand, prestidigitation. 1st level (4 slots): detect magic, mage armor, magic missile, shield.Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder …The sub is usually for specific NPCs but I’ll make an exception cos this is so useful for making your own/adapting NPCs. People rarely post stat blocks with their NPCs so this would be a great addition. Aug 17, 2022 · A Swashbuckler is a flashy, showy, bombastic adventuring type, usually but not necessarily a swordsman. In Dungeons and Dragons 5e, the Swashbuckler is a Roguish Archetype specializing in a mix of Charismatic Panache and being an expert duelist. Some hear the name Swashbuckler and think pirate, and while that is a perfectly reasonable direction ... Challenge. 1 (200 XP) One Column Two Columns. Update Statblock. Name: Size: Tiny Small Medium Large Huge Gargantuan. Type: Aberration Beast Celestial Construct Dragon Elemental Fey Fiend Giant Humanoid Monstrosity Ooze Plant Undead Other.stat block in the Monster Manual or another D&D book, but it must meet these prerequisites: • Its challenge rating must be 1 or lower. • The two of you must be friends. Customization for Any CR The Dungeon Master’s Guide offers guidance on customizing a monster, including giving it levels in a class. That approach works with any monster ...Pirate. You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. Now, you've become a feared pirate in your own right. You have indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Bloodshed and the pursuit of treasure are ...Name Size Type CR Alignment; 000 Series Protocol Droid: Medium: Droid: 2: Unaligned: 1.4 FD P-Tower Turret: Large: Construct: 5: Unaligned: 3P0 Series: Medium: Droid ... Pirate stat block 5e, Indomitable (3/Day). The warlord can reroll a saving throw it fails. It must use the new roll. Survivor. The warlord regains 10 hit points at the start of its turn if it has at least 1 hit point but fewer hit points than half its hit point maximum., Jul 12, 2022 · November 2019. 5e 4th Age Classes: The Barbarian Nov 6, 2019. October 2019. Pokemon 5e Pokedex: Hoenn Oct 30, 2019. Murlocs Oct 7, 2019. August 2019. Shaman: A World of War Class Aug 29, 2019. July 2019. Super Smash Bros. Ultimate 5e Jul 20, 2019. , 11 Apr 2018 ... The order should match the order in the stat block. Whip. "medium or smaller" should be "a Medium or smaller creature". Either "succeed on ..., Direct Crew. When a friendly creature is within hearing distance of the pirate first mate can see makes an attack roll or saving throw, the pirate first mate can utter a command or warning. The creature adds 1d6 to its roll provided it can understand the language. Sneak Attack. Once per turn, the first mate deals an extra 10 (3d6) damage when ..., Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage. Etherealness. The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane. , Large object. Armor Class: 19. Hit Points: 75. Damage Immunities: poison, psychic. Cannon Ball. Ranged Weapon Attack: +6 to hit, range 600/2,400 ft., one target. Hit: 44 (8d10) bludgeoning damage. A cannon uses gunpowder to propel heavy balls of cast iron through the air at destructive speeds. In a campaign without gunpowder, a cannon might be ..., The Ghosts of Saltmarsh book does not provide a stat block for the Sea Ghost. I have attempted to do my best guess on its stats based on the other ships included, the description in chapter 2 and some research on sailing vessels. I've decided to add other ships in the book that also do not have stat blocks. I will add them as I encounter them., Hit: 5 (1d4 + 3) piercing damage. Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon. It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades., Ghosts of Saltmarsh. Pirate Captain ( NPC ) ( pointer) [1] Medium Humanoid ( Any Race ), Any Alignment. Armor Class: 14 ( studded leather ) Hit Point s: 45. Speed: 30 ft. Skill s: Athletics, Intimidation. Sense s: passive Perception 10. Language s: Any one language (usually Common ), 1/2. Pirate Bosun - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki., Now the captain and its entire crew are cursed to undeath for an especially heinous act of piracy. A pirate captain skeleton is always close to their treasure hoard, counting and recounting it, never letting it leave their gaze. If disturbed, the captain fights without mercy until it can return to its work undisturbed. , Troop. The troop can occupy another creature’s space and vice versa, and the troop can move through any opening large enough for a Medium humanoid. Actions Skirmish. …, Actions. Multiattack The Sky Pirate makes two melee attacks. Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 +2) slashing damage.Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 7 piercing damage.Camaraderie (recharges after a Short or Long Rest) Inspires a fellow Sky Pirate that it can see within 30 feet whenever it makes an ..., Aug 14, 2022 · Bandits in 5e: Essential Info. Bandits are a common enemy in Dungeons & Dragons that PCs will encounter on the road or in forests as they travel from place to place. They aren’t especially difficult (a 1/8 challenge rating), but they rely on numbers and have a tougher Bandit Captain with them (with a 2 challenge rating). , Pirate Captain - 5e monster (CR7ish..) A subreddit for D&D 5e and One D&D homebrew. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past..., Thus, I thought I'd stat up a generic pirate captain to use as a base for Vengual. A level 12 party won't have too much hassle with a CR 7 Pirate Captain , but sprinkle in that he is one of the wealthiest beings in my setting, has access to powerful magic items + spellcaster minions, and has a full armada at his back, should make the entire ... , Pirate Captain - DnD Wiki | Dungeons and Dragons (D&D 5E) >> >> Pirate Captain Medium humanoid · Any Alignment Armor Class: 14 ( studded leather armor) hit Points: 45 (7d8 + 14) Speed: 30ft. Str 16 Dex 14 Con 14 Wis 10 Int 11 Cha 14 Skills: Athletics +5, Intimidation +4 Senses: passive perception 10 Languages: any one language (usually Common) , Hit: 4 (1d4 + 2) piercing damage. Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making. Monster Manual (SRD), What could be scarier than a skeleton or a pirate? That's right, a skeletal pirate—the reanimated bones of a drunken, murderous pirate, continuing to prowl the high seas for …, In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the …, Orcs are burly raiders with prominent lower canines that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them. Monster Tags: Orc. Environment: Arctic Forest Grassland Hill Mountain Swamp Underdark. Basic Rules, pg. 147., Eight siege engineers ( guards) One priest (the ship's surgeon) 1. Main Deck. The main deck of the ship has the following features: Mangonel. Sailing ships have one mangonel ( DMG, ch. 8) attached to the deck. Warships have two mangonels ( DMG, ch. 8 ). Each weapon has 10 mangonel stones stacked and secured near it. , Swashbuckler. [ Bretteur ] Medium Humanoid, any alignment. Armor Class 17 (leather armor, suave defense) Hit Points 66 (12d8 + 12) Speed 30 ft. STR., Apr 30, 2022 - Explore Monkeystar's board "Pirate Statblocks" on Pinterest. See more ideas about dungeons and dragons homebrew, dnd dragons, d&d dungeons and dragons. , Shadar-kai In the gloom of the Shadowfell live shadar-kai, elves whose ancestors served the Raven Queen, a god of death and memory. They were brought to that realm in ages past, so long ago that. they’re now adapted to its cheerless environment, both …, These stat blocks can be used to represent both human and nonhuman NPCs. Customizing NPCs. There are many easy ways to customize the NPCs. Racial Traits: You can add racial traits to an NPC. For example, a halfling druid might have a speed of 25 feet and the Lucky trait. Adding racial traits to an NPC doesn’t alter its challenge rating., The first 3 links in there are the base stats for over 400 ships from lore. They're empty, as in no crew, but there are suggested stats included for crew. The statblocks link further down is outdated, sadly., The paladin is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15). It has the following spells prepared: 1st level (4 slots): compelled duel, cure wounds, protection from evil and good, sanctuary, sleep. 2nd level (2 slots): calm emotions, hold person, lesser restoration., Only moonlight reveals the undead pirate’s true skeletal form. Undead Fortitude. If damage reduces the undead pirate to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the undead pirate drops to 1 hit point instead. ACTIONS ..., A single-masted ship with two or more triangular sails, fore and aft of the mast. Known for being quick and agile, sloops are a popular choice with pirates and smugglers. This type of ship also includes corvettes and cutters, which vary slightly from the typical sloop. Gargantuan vehicle (60 ft. by 20 ft.), Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Assassin - It's common because many DMs carried the practice over from earlier editions either knowingly or because they confused the rules between editions. 5th edition rules (which DnD Beyond is concerned with) have you rolling double the dice., Bandits in 5e: Essential Info. Bandits are a common enemy in Dungeons & Dragons that PCs will encounter on the road or in forests as they travel from place to place. They aren’t especially difficult (a 1/8 challenge rating), but they rely on numbers and have a tougher Bandit Captain with them (with a 2 challenge rating)., The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: • Cantrips (at will): fire bolt, light, mage hand, prestidigitation. • 1st level (4 slots): detect magic, mage armor, magic missile, shield.